Thursday, March 5, 2026

Stress

Being a software developer is difficult and stressful.

In the early days, there is an uncontrollable fear that you cannot build what you were asked to build.

The industry is awash with too many unknown unknowns, and few programmers receive adequate training. Newbies are often just pushed into the deep end with a brick tied to their ankle and expected to figure out how to swim.

Worse, the industry discourse is erratic. Some people claim one thing works correctly, while lots of people contradict them. Everyone argues, so there is usually never a consensus. It’s super trendy and plagued with myths and misunderstandings. Over the decades, this has gotten far worse. It’s a turbulent sea of opinions and amnesia.

At some point, if you survive long enough, you figure out how to build the things they ask you to build.

Well, almost. Each time around, the thing they ask for is larger and far more complicated. That seems to never end. Most programmers believe, as a result of this, that fundamentally everything you do is new, but oddly, most things you do will have been done before by hundreds, if not millions, of other people. Real greenfield software is a rarity, even if it’s a newly evolving domain. The basics that underlie the development have been around for a very long time, and haven’t really changed all that much over the decades, even if the dependencies and stacks are different.

After you’ve sort of managed to get your feet solidly on the ground -- for instance, you can build most different types of common applications -- your problems get worse.

It is inevitable that as you outgrow the work of coding, you find yourselves entangled in all sorts of other industry issues, like management, planning, usability, architecture, design, domain knowledge, etc. Once you are no longer an inexpensive kid, you find that you need to dip your toes into these other issues in order to justify your higher salary. You probably don’t want to, which is why you focused on coding instead. Still, you quickly learn that the more you bring to the table, the more people will be willing to put up with your demands.

That is when software development gets really hard.

The more knowledge you acquire, and the more experiences you survive, the more likely you will find yourself in a situation where you can anticipate a big problem, know absolutely how to avoid it, but are not taken seriously enough to be allowed to do that. So, you’ve shed the creation stress only to be pummeled by tactical or strategic stress. You’re expected to code, but are not supposed to control things. “They” just want you to be a cog in their machine. That is often the low point.

That is the time that you have endless discussions with people about how too little time will grind the quality far below usable, or how throwing in extra bodies will only slow things down, not speed them up. That’s when someone recommends a technology that you know is completely unreliable, or they push a change that is inherently destructive, even if it seems to work on their machine. You end up sitting through meetings about design, where the most popular options are awful and wasteful, and practices that you know will work have been deemed to be too old school.

The biggest skill you end up learning is to pick your battles carefully. Maybe the code is too messy, but the interface is better suited to what the users actually need. Maybe you rush through a throw-away feature in order to get enough time to do some mission-critical core work. As you get more and more experience, you find yourself higher up in the ranks, but if your fingers are still in the code, it is hard to be taken seriously. That irony, where the work is mostly controlled by people who are the most clueless about the nature of the work, starts to haunt you.

Some people give in at this point; others push through the pain. If you push through, you find yourself staring at yet another development effort that is one tiny step away from being a death march, and there is a huge wind trying to push it off the cliff. Sometimes you just have to shrug it off and walk away.

That’s kinda when you change. At first, you thought the priorities were technical engineering. That the code should be as good as the code can get. Then you switched to understanding that helping users through their problems is more important, even if the code gets dinged because of it. Now, though, you wake up and realize that building stuff is stupidly expensive, and what really matters is managing all of those strings tied to the money that you need to continue.

If you’re meta-physical, you’ve moved from being concerned about the code to being concerned about the data and the code. Then you were concerned about the users and whether they were happy or not. Then you’re concerned about the development shop itself. Is it functioning properly?

You get to a point where you're no longer trying to build software; now you are trying to build organizations that can build good software.

And if you wonder past that, then you are concerned about creating organizations that can collect enough funds to be able to set up a development shop that can create software worth using.

Basically, the horizons of what you are trying to build just keep expanding farther and farther afield.

The irony is that the stresses of the early days are looking somewhat pedestrian at that point. You miss just being obsessed with creating good code; it all seemed so much more innocent in those days.

What is the case for most developers is that they start stressed and as they conquer those stresses, they are replaced by even bigger, less manageable ones. Just interacting with a computer was fun; interacting with people, politics, strings, and agendas is not. But if you want to keep on building bigger and more sophisticated things, you have to keep getting broader in your focus.

On the other side of the coin, if you picked a place where eventually you get to a point where there is little or no stress, then you’ll start to get stressed by the upcoming fate of your own obsolescence. That is, any path to avoid the stress will lead you to the stress of being too expensive, too far behind, or easily replaceable.

Stress, it seems, in programming, is unavoidable. At best, you can try to pick the types you are willing to put up with.

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