Nearly
three decades ago, when I started university all I really wanted to
learn was the magic of programming. But my course load included plenty
of mathematics and computer theory courses, as well as crazy electives.
“What does all this have to do with programming?” I often complained. At
first I just wished they’d drop the courses from the curriculum and
give me more intensive programming assignments. That’s what I thought I
needed to know. In time I realized that most of it was quite useful.
Theory
is the backbone of software development work. For a lot of programming
tasks you can ignore the theory and just scratch out your own eclectic
way of handling the problem, but a strong theoretical background not
only makes the work easier it also is more likely to withstand the
rigors of the real world. Too often I’ve seen programmers roll their own
dysfunctional code to a theoretical problem without first getting a
true appreciation of the underlying knowledge. What most often happens
is that they flail away at the code, unable to get it to be stable
enough to work. If they understood the theory however, not only is the
code shorter, but they’d spend way less time banging at it. It makes it
easier. Thus for some types of programming, understanding the underlying
theory is mandatory. Yes, it’s a small minority of the time, but it’s
often the core of the system, where even littlest of problems can be
hugely time intensive.
The
best known theoretical problem is the ‘halting problem’. Loosely
stated, it is impossible to write some code that can determine if some
other code will converge on an answer or run forever (however one can
write an estimation that works with a finite subset within a Turing
Machine and that seems doable).
In
its native form the halting problem isn’t crossed often in practice,
but we do see it in other ways. First is that an unbounded loop could
run forever. An unbounded recursion can run forever as well. Thus in
practice we really don’t want code that is ever unbounded -- infinite
loops annoy users and waste resources -- at some point the code has to
process a finite set of discrete objects and then terminate. If that
isn’t possible, then some protective form of constraint is necessary
(although the size should be easily configurable at operational time).
The
second way we see it is that we can’t always write code to understand
what code is trying to do. In an offbeat way, that limits the types of
tools we can use in automation. It would be nice for instance if we
could write something that would list out the stack for all possible
exceptions in the code with respect to input, but that would require the
lister to ‘intelligently’ understand the code enough to know the
behavior. We could approx that, but the lack of accuracy might negate
the value of the tool.
Another
interesting theoretical problem is the Two Generals Problem. This is
really just a coordination issue between any two independent entities
(computers, threads, processes, etc.). There is no known way to
reliability get 100% communication if the entities are independent. You
can reduce the window of problems down to a tiny number of instructions,
but you can never remove it entirely. With modern computers we can do
billions of things within fractions of a second, so even a tiny 2 ms
window could result in bugs occurring monthly in a system with a massive
number of transactions. Thus what seems like an unlikely occurrence can
often turn into a recurring nuisance that irritates everyone.
Locking
is closely related to the Two Generals Problem. I’ve seen more bugs in
locking than in any other area of modern programming (dangling pointers
in C were extremely common in the mid 90s but modern languages mitigated
that). It’s not hard to write code to lock resources, but it is very
easy to get it wrong. At its heart, it really falls back to a simple
principle: to get reliable locking you need a ‘test-and-set’ primitive.
That is, in one single uninterrupted single-threaded protected
operation, you need to test a variable and set it to ‘taken’ or return
that is it unavailable. Once you have that primitive, you can build all
other locking mechanisms on top of it. If it’s not atomic however, there
will always be a window of failure. That links back to the Two Generals
Problem quite nicely, since where it becomes an issue is when you can’t
have access to an atomic ‘test-and-set’ primitive (and thus there will
always be problems).
Parsing
is one of those areas where people often tread carelessly without a
theoretical background, and it always ends badly. If you understand the
theory and have read works like The Red Dragon Book then belting out a
parser is basically a time problem. You just decide what the ‘language’
requires such as LR(1), and how big the language is and then you do the
appropriate work, which more often than not is either a recursive
descent parser or a table driven one (using tools like lex/yacc or
antlr). There are messy bits of course, particularly if you are trying
to draft your own new language, but the space is well explored and well
documented. In practice however what you see is a lot of crude
split/join based top-down disasters, with the occasional regular
expression disaster thrown in for fun. Both of those techniques can work
with really simple grammars, but then fail miserably when applied to
more complex ones. Thus being able to parse a CSV file, does mean you
know how to parse something more complex. Bad parsing usually is a huge
time sink, and if it’s way off then the only reasonable option is to
rewrite it properly. Sometimes it’s just not fixable.
One
of my favorite theoretical problems is the rather well-known P vs NP
problem. While the verdict is still outstanding on the relationship, it
has a huge implication for code optimizations. For people unfamiliar
with ‘complexity’, it is really a question of growth. If you have an
algorithm that takes 3 seconds to run with 200 inputs, what happens when
you give it 400 inputs? With a simple linear algorithm it takes 6
seconds to run. Some algorithms perform worse, so they may take 9 secs
(3^2 -- three squared) to run, or even 64 seconds (4^3 -- four to the
power of three). We can take any algorithm and calculate its
‘computational complexity’ which will tell us exactly how the time grows
with respect to the size of the input. We usually categorize this by
the dominant operators so O(1) is a constant growth, O(n) is growing
linearly by the size of the input, O(n^c) is growing by a constant
exponent (polynomial time) and O(c^n) has the size of the input as the
exponent (exponential time). The P in the equation is a reference to
polynomial time, while NP is rather loosely any growth such as
exponential that is larger (I know, that is a gross oversimplification
of NP, but it serves well enough to explain that it references problems
that are larger, without getting into what constrains NP itself).
Growth
is a really important factor when it comes to designing systems that
run efficiently. Ultimately what we’d like is to build is a well-behaved
system that runs in testing on a subset of the data, and then to know
when it goes into production that the performance characteristics have
not changed. The system shouldn’t suddenly grind to a halt when it is
being accessed by a real number of users, with a real amount of data.
What we’ve learned over the years is that it is really easy to write
code where this will happen, so often to get the big industrial stuff
working, we have to spend a significant amount of time optimizing the
code to perform properly. The work a system has to do is fixed, so the
best we can do is find approaches to preserve and reuse the work
(memoization) as much as possible. Optimizing code, after its been shown
to work, is often crucial to achieving the requirements.
What
P != NP is really saying in practice is that there is a very strong
bound on just exactly how optimized the code can really be. If it’s not
true then there would be no possible way you could take an exponential
problem and find clever tricks to get it to run in polynomial time. You
can always optimize code, but there might be a physical bound on exactly
how fast you can get it. A lot of this work was best explored with
respect to sorting and searching, but for large systems it is essential
to really understand it if you are going to get good results.
if
it were true however, amongst many other implications, that would mean
that we are able to calculate some pretty incredible stuff. Moore’s law
has always been giving us more hardware to play with, but users have
kept pace and are continually asking for processing beyond our current
limits. Without that fixed boundary as a limitation, we could write
systems that make our modern behemoth's look crude and flaky, and it
would require a tiny fraction of the huge effort we put in right now to
build them (also it would take a lot of fun out of mathematics according
to Gödel).
Memoization
as a technique is best known from ‘caching’. Somewhere along the way,
caching became the over-popular silver bullet for all performance
problems. Caching in essence is simple, but there is significant more
depth there than most people realize, and as such it is not uncommon to
see systems that are deploying erratic caching to harmful effect.
Instead of magically fixing the performance problems, they manage to
make them worse and provide a slew of inconsistencies in the results. So
you get really stale data, or a collection of data with parts out of
sync, slower performance, rampant memory leaks, or just sudden scary
freezes in the code that seem unexplainable. Caching, like memory
management, threads and pointers is one of those places where ignoring
the underlying known concepts is most likely to result in pain, rather
than a successful piece of code.
I’m
sure there are plenty of other examples. Often when I split programming
between ‘systems programming’ and ‘applications programming’ what I am
really referring too is that the systems variety requires a decent
understanding of the underlying theories. Applications programming needs
an understanding of the domain problems, but they can often be
documented and passed on to the programmer. For the systems work, the
programmer has to really understand what they are writing, for if they
don’t, the chances of just randomly striking it lucky and getting the
code to work are are nearly infinitesimal. Thus, as I found out over the
years, all of those early theory courses that they made me take are
actually crucial to being able to build big industrial strength systems.
You can always build on someone else’s knowledge, which is fine, but if
you dare tread into any deep work, then you need to take it very
seriously and do the appropriate homework. I’ve seen a lot of
programmers fail to grok that and suffer horribly for their hubris.
I'm in complete agreement on the importance of theory. Programmers can survive without theory, but surviving isn't thriving. I'd say it's important at least to know enough to figure out where to go and do a bit more research. That may not require a 4 year school, but it means being at least vaguely aware of terms like "O notation".
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